Gamer Update
  • Home
  • About us
  • Terms and Conditions
  • Privacy Policy
  • Contact
Thursday, Sep 11, 2025
Gamer UpdateGamer Update
Font ResizerAa
  • Home
  • About us
  • Terms and Conditions
  • Privacy Policy
  • Contact
Search
  • Home
  • About us
  • Terms and Conditions
  • Privacy Policy
  • Contact
Follow US
- Advertisement -
Ad image
Main

Mark Rubin leaves Ubisoft, XDefiant officially shuts down

Author
Last updated: 05.06.2025 16:28
Author
Share
SHARE

Ubisoft’s Mark Rubin has announced his departure from the company as its live service shooter XDefiant is officially sunsetted.

Rubin, who was executive producer on the title, announced he was leaving the developer on social media.

“I’ve decided to leave the industry and spend more time with my family, so unfortunately you won’t be hearing about me making another game,” he wrote.

“I do care passionately about the shooter space and hope that someone else can pick up the flag that I was trying to carry and make games again that care about the players, treat them with respect, and listen to what they have to say.”

Ubisoft announced it would be shutting XDefiant down last December.

Mark Rubin

Two production studios were closed as a result, and nearly 300 employees were affected by layoffs.

Ubisoft’s chief studios and portfolio officer Marie-Sophie de Waubert cited the game being “too far away from reaching the results required to enable further significant investment” as the reason for XDefiant going offline.

In October 2024, Rubin dismissed reports that XDefiant was on its way to being sunsetted. He said he’d been in meetings about potential plans for the game’s second season, and that the team were focused on improving the experience and adding more content.

However, in his recent post on social media, he highlighted the issues that arose during development which led to XDefiant’s downfall.

These included “crippling tech engine debt using an engine that wasn’t designed for what we were doing” and not having “the engineering resources to ever correct that.”

He also said that “not having the right resources to make content for the game” also impeded development.

“I can say everyone’s (devs, HQ leadership, etc.) heart was in the right place, but we just didn’t have the gas to go the distance for a free-to-play game,” he explained. “I really want to praise and salute all the devs that worked on XDefiant.

“The cards were heavily stacked against you, but you managed to produce a really fun and terrific game.”

Rubin continued: “I also think we made a decent impact in the space. We saw a lot of reactions from other games to what we were doing and to me that speaks volumes. I’m really sorry we couldn’t quite deliver and maintain this game for a longer time.”

You Might Also Like

Spooky detective spruce-up The Sinking City Remastered gets a surprise launch

Zynga shuts down Torchlight 3 developer four years after its acquisition

Switch 2’s mouse controls usable in the Home menu

Power up your Gamer Network ID with our Steam Integration

Switch 2 and GTA 6 expected to boost games industry to $92.7bn record growth by 2027

Share This Article
Facebook Copy Link Print
- Advertisement -
Ad image

Contact us

- Advertisement -
Ad image

You Might Also Like

Main

Will Tekken 8 come to the Switch 2 any time soon? Maybe, but it’ll take “a lot of work”

3 Min Read
Main

Games can be so much more than an escape: they can inspire you to take action

11 Min Read
Main

Sword of the Sea is an expression of the joy of movement in video games – PS Plus subscribers are in for an absolute treat

9 Min Read
Main

Unity announces winners for its 2025 Humanity Grant

2 Min Read
  • Home
  • About us
  • Terms and Conditions
  • Privacy Policy
  • Contact

© 2025 Gamer Update. All rights reserved.

Gamer Update
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?