Gamer Update
  • Home
  • About us
  • Terms and Conditions
  • Privacy Policy
  • Contact
Wednesday, Sep 10, 2025
Gamer UpdateGamer Update
Font ResizerAa
  • Home
  • About us
  • Terms and Conditions
  • Privacy Policy
  • Contact
Search
  • Home
  • About us
  • Terms and Conditions
  • Privacy Policy
  • Contact
Follow US
- Advertisement -
Ad image
Main

Indiana Jones and the Great Circle’s latest update finally lets you lob spare repair kits at enemies

Author
Last updated: 11.04.2025 00:15
Author
Share
SHARE


I suspect I might be in a minority here, but I can confidently say I didn’t use a single repair kit as I bumbled and faffed my way through MachineGames’ excellent Indiana Jones and the Great Circle late last year – mainly because I was so enamoured by the game’s ludicrous clobbering loop I couldn’t take two steps forward without hoovering up another handful of melee-focused bric-a-brac. So I very much appreciate that Indy’s latest update finally gives my never-diminishing stash of repair kits a purpose by letting me lob them at foes.


Besides that, Indiana Jones and the Great Circle’s Update 4 comes with a heap of tweaks and changes designed to further enhance its already excellent action, starting with two new Adventure Books that’ll provide Indy with some additional whip-focused benefits. Open Season, for instance, creates a temporary window after hitting enemies with a whip in which they’ll take increased damage from subsequent attacks. And with Sleight of Hand, Indy can pull an enemy’s weapon towards him after disarming them with the whip.


That brings us to the dozen or so quality of life improvements, touching on numerous areas of the game. There are new one-liners for Indy during fights, for instance, to provide a bit of extra vocal variety while punching Nazis and other miscreants, and Machine Games says Ray-traced Global Illumination has also been improved across all platforms “at no performance cost”.


To see this content please enable targeting cookies.

Here’s what we had to say in our Indiana Jones and the Great Circle review.Watch on YouTube


Elsewhere, there’s now a timer around Indy’s health showing how long you’ll need to wait until enemies call off a search, and a number of UI elements and effects – specifically the HUD’s centre dot and “stealth” vignette while crouching – can now be toggled on or off. Additionally, the journal has seen some improvements while in its somewhat fiddly “lowered” state; you can see more of it, for starters, and it’s now possible to switch between local maps and level maps.


Moving on, there’s a new “Always Allow Skipping Cutscenes” option if you have absolutely no patience for cinematic chatter’; there are a couple off new tutorials; the menu for purchasing Adventure Books and map information booklets has been improved; the PC version now supports the PlayStation DualSense Wireless Controller for advanced haptic feedback and adaptive triggers, and PlayStation or Steam Deck controllers will now show up in the controller configuration menu on PC. And for details on its lenghty list of bug fixes, you’ll be wanting to go check out MachineGames’ patch notes.


Indiana Jones and the Great Circle’s fourth major update is now live on PC and Xbox, and it seems reasonable to expect all its additions and improvements will feature in the PlayStation 5 version when it launches next Thursday, 17th April. And it is, of course, well worth picking up. “Smart, fun and so very Indiana Jones,” we wrote in our five star review, “The Great Circle is a stealth action tour de force that marks a bold new era for MachineGames” – and that was before we went on to name it Eurogamer’s game of the year in 2024.

You Might Also Like

Indiana Jones and the Great Circle DLC will adjust difficulty levels depending on your progress in the base game

Silksong excitement has seen Hollow Knight’s concurrent Steam peak record smashed over and over again

How Unity developed its first game in 20 years as a Nintendo Switch 2 launch exclusive

Firestoke is closing its door after running “out of runway”

Take-Two’s Strauss Zelnick on game prices, Civilization 7’s launch and Switch 2

Share This Article
Facebook Copy Link Print
- Advertisement -
Ad image

Contact us

- Advertisement -
Ad image

You Might Also Like

Main

Death Stranding 2: On the Beach | Critical Consensus

17 Min Read
Main

Shift Up to expand Stellar Blade franchise after successful launch across multiple platforms

2 Min Read
Main

Games Workshop employees to receive £20m bonus

1 Min Read
Main

PlaySafe ID raises $1.12m in pre-seed funding round

2 Min Read
  • Home
  • About us
  • Terms and Conditions
  • Privacy Policy
  • Contact

© 2025 Gamer Update. All rights reserved.

Gamer Update
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?