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InZoi developer resolves to strengthen internal review processes following bug which allowed players to run over and kill children

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Last updated: 28.03.2025 19:53
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Krafton has patched out a bug in its early access release of InZoi, which allowed players to run over children with a car and kill them.

Please note, the paragraphs below contain descriptions of gameplay some may find disturbing. Read on at your own discretion.

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Earlier this week, a post on the InZoi subreddit titled “I don’t think that Krafton realises that you can run over children in inZOI” had started making the rounds. Attached to this post is a clip from the game, showing a player hitting a child with the front of their car.

Once the car has hit the child, this child is then launched ragdolling across the ground in front of them, with the impact ultimately killing them.

While the developer previously confirmed characters in InZoi could die from getting hit by a car, with game director Hyungjun ‘Kjun’ Kim warning players they “might want to be careful” near the road, it was never said that children would also be subjected to this death.

Krafton has now addressed this bug. In a statement shared with Eurogamer, the Krafton spokesperson said:

“This issue was caused by an unintended bug that has been resolved in the latest patch. These depictions are highly inappropriate and do not reflect the intent and values of inZOI. We understand the seriousness of this matter and age-appropriate content and we are strengthening our internal review processes to prevent similar incidents in the future.”

Image credit: Krafton

Our Matt has been playing InZoi, and while he appreciated its “expansive customisation” and “richly detailed worlds”, he was a touch disappointed with Krafton’s life-sim game.

“The trouble is, it’s all so soulless – its flashiness failing to mask a lack of personality. Where The Sims feels tuned for maximum chaos and carnage (sometimes exhaustingly so), InZoi barely mustered a single memorable event in the six hours I played. I milled about its empty streets, trudged around its handful of notable landmarks, sang a song in a park, and unsuccessfully tried to strike up a friendship with strangers before returning home,” he wrote in Eurogamer’s InZoi impressions feature.

“By the time I’d tired of redecorating and had clicked on everything in my apartment at least twice, I was genuinely wondering how I was going to fill the rest of my virtual day as InZoi’s clock – glacially slow even on its fastest setting – ticked on by.”

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