Gamer Update
  • Home
  • About us
  • Terms and Conditions
  • Privacy Policy
  • Contact
Wednesday, Sep 10, 2025
Gamer UpdateGamer Update
Font ResizerAa
  • Home
  • About us
  • Terms and Conditions
  • Privacy Policy
  • Contact
Search
  • Home
  • About us
  • Terms and Conditions
  • Privacy Policy
  • Contact
Follow US
- Advertisement -
Ad image
Main

Marvel Rivals US support studio hit with layoffs

Author
Last updated: 11.03.2025 05:25
Author
Share
SHARE

NetEase Games has confirmed layoffs have occurred within a US support studio for Marvel Rivals.

In a statement provided to PC Gamer, the firm said a “reduction of a design team based in Seattle” for “organisational reasons.”

“We recently made the difficult decision to adjust Marvel Rivals’ development team structure for organisational reasons and to optimise development efficiency for the game,” it said.

“We appreciate the hard work and dedication of those affected and will be treating them confidentially and respectfully for their individual contributions.”

The company did not specify how many employees were laid off, but confirmed there are no longer any Seattle-based developers working on the game.

NetEase clarified that Marvel Rivals’ core development team in China “remains fully committed to delivering an exceptional experience” and will continue to “invest more, not less, into the evolution and growth of its game.”

Level designer Garry McGee was caught up in the layoffs, providing insight into what the Seattle-based team contributed to the game on LinkedIn.

“My team recently helped develop and launch Marvel Rivals, which turned out to be a bigger hit than any of us expected,” he wrote. “Unfortunately, my team was also laid off. Strange times all across the industry indeed.”

He added: “Working on the Marvel Rivals team was a fantastic experience where my team allowed me to support them in abilities beyond my direct role.”

Following its launch last December, Marvel Rivals experienced a successful opening weekend topping 10 million players in 72 hours.

You Might Also Like

Tripledot Studios acquires AppLovin’s mobile games business for $800 million

Assassin’s Creed Shadows’ Animus hub is threadbare at launch, but that’s fine

Kingdom Come: Deliverance 2 gets mod support, a barber shop, and “over a thousand” fixes and improvements

Million Victories secures almost $40m in funding round

Inzoi reaches 1m sales in first week of early access | News-in-brief

Share This Article
Facebook Copy Link Print
- Advertisement -
Ad image

Contact us

- Advertisement -
Ad image

You Might Also Like

Main

Dying Light 1 gets free audio and visual “enhancements” this week, but they won’t be coming to Switch

4 Min Read
Main

Microsoft Xbox layoffs June 2025 – tracking the situation as it happens

6 Min Read
Main

Noble Audio Fokus Apollo review: the best of both worlds?

9 Min Read
Main

Don’t worry, PowerWash Simulator 2 is bringing back the ludicrous, brilliant lore

5 Min Read
  • Home
  • About us
  • Terms and Conditions
  • Privacy Policy
  • Contact

© 2025 Gamer Update. All rights reserved.

Gamer Update
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?