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MindsEye developer confirms layoffs as it “focuses on updates and performance optimization for MindsEye”

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Last updated: 23.06.2025 22:11
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MindsEye developer Build a Rocket Boy has confirmed it has “had to make the painful decision” to lay off staff.

The studio’s inaugural title was met unfavorably by both critics and players alike, with the team saying on Discord that it was “heartbroken” about the ongoing optimization and performance issues.

According to IGN sources and our understanding of the UK’s redundancy legislation, over 100 developers could be at risk of redundancy, although the studio itself has not confirmed how many jobs are now at risk.

“We can confirm that we have had to make the painful decision to notify our hardworking team of some internal changes at Build A Rocket Boy,” the studio said in a statement to GamesIndustry.biz.

“While we are working to reassign roles for as many of those impacted by these changes as possible, sadly we are initiating a formal consultation process that may result in redundancies. This decision has not been made lightly, and we are committed to handling this process with transparency, fairness, and respect for all employees. We will provide further details to the team over the coming weeks.

“The launch of MindsEye has been a significant milestone for Build A Rocket Boy, but we know that we still have a lot more to do to grow our community in the coming years,” the statement added. “The challenges we’ve faced have only strengthened our resolve and, while we are deeply saddened by today’s decision and thankful to our incredible team, this shift allows us to focus on delivering ongoing updates and performance optimization for MindsEye, while also ensuring the long-term success of Build A Rocket Boy’s future ambitions.”

Build a Rocket Boy’s chief legal officer and chief financial officer left the company a week before the game’s June 10 release.

Over 2300 developers have lost their jobs in 2025 so far, with cuts and closures at Freejam, Splash Damage, Piranha Games, Jar of Sparks, Ubisoft, ProbablyMonsters, Iron Galaxy, Sumo Group, Liquid Sword, NetEase Games, Toast Interactive, Night School Studio, Striking Distance, Until Dawn remake developers, Ballistic Moon, Eidos Montréal, PlaySide, AppLovin, Nerial, Reality Labs, and, most recently, there have been multiple cuts at EA, including Respawn, People Can Fly, and Jagex.

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