Gamer Update
  • Home
  • About us
  • Terms and Conditions
  • Privacy Policy
  • Contact
Thursday, Sep 11, 2025
Gamer UpdateGamer Update
Font ResizerAa
  • Home
  • About us
  • Terms and Conditions
  • Privacy Policy
  • Contact
Search
  • Home
  • About us
  • Terms and Conditions
  • Privacy Policy
  • Contact
Follow US
- Advertisement -
Ad image
Main

Newly launched Dragon Snacks Games is on a “mission to craft joyful, community-centered gaming experiences”

Author
Last updated: 08.04.2025 19:53
Author
Share
SHARE

Jen MacLean, Chris Nemcosky, and Michelle Menard have banded together to form Dragon Snacks Games.

With a “mission to craft joyful, community-centered gaming experiences where players don’t just play – they create their own social hubs and experiences,” Dragon Snacks Games aims to “innovate and redefine the way we play, with inclusive worlds and third places designed for connection, collaboration, and creativity.”

Bringing expertise from Xbox, Amazon, Scopely, Backflip, and Zynga, the partners say they’ve “been inside the machine of the industry for years” and have watched “firsthand how the industry was shifting before most people even saw the signs.”

“After years of greenlighting, funding, and shipping some of the biggest games in the world, we saw the writing on the wall and decided to break out, banding together to do something different,” they say.

MacLean assumes the role of CEO, while Newcosky and Menard are chief technical officer and chief creative officer, respectively.

“We need to stop building games for the players we had five years ago, and concentrate our creativity on the players of today and tomorrow. Gen Z and Gen Alpha demand entertainment experiences that meet their need, and they’re not interested in an outdated industry playbook,“ said MacLean.

“Our vision is to create social game experiences that can expand or contract to fill any available amount of time, and that connect players to the people that matter most to them,” added Menard.

“We know that playing in a safe, trusted space, with high-quality content, and with meaningful interactions with other players are non-negotiables for this audience.”

Nemcosky said: “By adapting game development to a player-focused methodology, with rapid iteration, always-playable builds, and early and ongoing community feedback, we’re making games the way they need to be made for the future. We’re delivering games tailored for the players of today and tomorrow, and we see our vision as the path forward to successful, sustainable games and companies.”

You Might Also Like

“Most” Days Gone Remastered accessibility features coming to PC

Split Fiction tops 1 million units sold in just 48 hours | News-in-brief

Does Link’s human face in the Zelda movie make anyone else feel a little… odd?

It’s about incredibly talented people not doing incredibly boring stuff” – Blizzard devs say it’s possible to use AI tools while still feeling “handcrafted

Final Fantasy 14 ending support for Windows 10 OS alongside Microsoft

Share This Article
Facebook Copy Link Print
- Advertisement -
Ad image

Contact us

- Advertisement -
Ad image

You Might Also Like

Main

Steam’s fourth most played game doesn’t really make any money, and its developer says it’s better off that way

20 Min Read
Main

The Outer Worlds 2 is now $10 cheaper, as Obsidian details how to get a refund on your pre-order

3 Min Read
Main

Fantasy Life i might be the star of the Switch 2 launch, providing both the Animal Crossing and RPG experience it needs

9 Min Read
Main

Here’s what happened to Peter Molyneux’s Kinect game Project Milo

7 Min Read
  • Home
  • About us
  • Terms and Conditions
  • Privacy Policy
  • Contact

© 2025 Gamer Update. All rights reserved.

Gamer Update
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?