Gamer Update
  • Home
  • About us
  • Terms and Conditions
  • Privacy Policy
  • Contact
Monday, Jun 9, 2025
Gamer UpdateGamer Update
Font ResizerAa
  • Home
  • About us
  • Terms and Conditions
  • Privacy Policy
  • Contact
Search
  • Home
  • About us
  • Terms and Conditions
  • Privacy Policy
  • Contact
Follow US
- Advertisement -
Ad image
Main

Newly launched Dragon Snacks Games is on a “mission to craft joyful, community-centered gaming experiences”

Author
Last updated: 08.04.2025 19:53
Author
Share
SHARE

Jen MacLean, Chris Nemcosky, and Michelle Menard have banded together to form Dragon Snacks Games.

With a “mission to craft joyful, community-centered gaming experiences where players don’t just play – they create their own social hubs and experiences,” Dragon Snacks Games aims to “innovate and redefine the way we play, with inclusive worlds and third places designed for connection, collaboration, and creativity.”

Bringing expertise from Xbox, Amazon, Scopely, Backflip, and Zynga, the partners say they’ve “been inside the machine of the industry for years” and have watched “firsthand how the industry was shifting before most people even saw the signs.”

“After years of greenlighting, funding, and shipping some of the biggest games in the world, we saw the writing on the wall and decided to break out, banding together to do something different,” they say.

MacLean assumes the role of CEO, while Newcosky and Menard are chief technical officer and chief creative officer, respectively.

“We need to stop building games for the players we had five years ago, and concentrate our creativity on the players of today and tomorrow. Gen Z and Gen Alpha demand entertainment experiences that meet their need, and they’re not interested in an outdated industry playbook,“ said MacLean.

“Our vision is to create social game experiences that can expand or contract to fill any available amount of time, and that connect players to the people that matter most to them,” added Menard.

“We know that playing in a safe, trusted space, with high-quality content, and with meaningful interactions with other players are non-negotiables for this audience.”

Nemcosky said: “By adapting game development to a player-focused methodology, with rapid iteration, always-playable builds, and early and ongoing community feedback, we’re making games the way they need to be made for the future. We’re delivering games tailored for the players of today and tomorrow, and we see our vision as the path forward to successful, sustainable games and companies.”

You Might Also Like

The Elder Scrolls 4: Oblivion Remastered has clocked up over 4 million players in less than 5 days

Assassin’s Creed Shadows review | Eurogamer.net

Sunless Sea studio Failbetter’s Mandrake is a rural life sim with a folklore twist

Metroid Dread studio’s latest is Blades of Fire, a brutal blacksmithing action game with a cruel Dark Souls core

Nintendo Switch Online gets four more Game Boy classics

Share This Article
Facebook Copy Link Print
- Advertisement -
Ad image

Contact us

- Advertisement -
Ad image

You Might Also Like

Main

Marvel 1943: Rise of Hydra delayed until 2026 | News-in-brief

0 Min Read
Main

Assassin’s Creed Shadows PC: the best settings for smooth performance and ray traced visuals

9 Min Read
Main

RuneScape: Dragonwilds is a new survival crafting game from Jagex

4 Min Read
Main

Citizen Sleeper celebrates third anniversary with free tabletop game

4 Min Read
  • Home
  • About us
  • Terms and Conditions
  • Privacy Policy
  • Contact

© 2025 Gamer Update. All rights reserved.

Gamer Update
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?