Gamer Update
  • Home
  • About us
  • Terms and Conditions
  • Privacy Policy
  • Contact
Thursday, Jun 19, 2025
Gamer UpdateGamer Update
Font ResizerAa
  • Home
  • About us
  • Terms and Conditions
  • Privacy Policy
  • Contact
Search
  • Home
  • About us
  • Terms and Conditions
  • Privacy Policy
  • Contact
Follow US
- Advertisement -
Ad image
Main

Stellar Blade for Switch 2 reportedly in development

Author
Last updated: 18.06.2025 14:46
Author
Share
SHARE

A Switch 2 version of PS5 console exclusive Stellar Blade is reportedly in development.

Korean site PlayForum has reported developer Shift Up has received a dev kit for Nintendo’s new console and has begun initial development work.

The news follows the release last week of Stellar Blade on PC, which has already proven a huge success for the studio – it managed record numbers for a PlayStation-published single player game and sold over a million copies within three days of its release.

Stellar Blade – PC Features Trailer | PC GamesWatch on YouTube

According to PlayForum (via machine translation), Shift Up is working on platform-specific optimisation to reflect the Switch 2’s lower power compared to Sony’s console (and PC).

Indeed, Stellar Blade was one of the first games optimised for Sony’s more powerful PS5 Pro console and has been praised for its performance.

PlayForum also stated the Switch 2 version plays into Shift Up’s multiplatform strategy, expanding beyond a single-platform hit.

Beyond Stellar Blade, the studio has its Goddess of Victory: Nikke game, plus its newly announced flagship Project Spirits.

A sequel to Stellar Blade is also in development and has been set to a 2027 release in a recent investor presentation from the studio.

Director Hyung-tae Kim stated Stellar Blade 2 will address the lack of narrative in the original game, which had its total number of cutscenes cut due to cost-saving measures. This included details on why main character Eve changes clothes so much.

“In the early stages of development, we planned to include detailed settings such as the reason the main character changes clothes in the story. However, as production progressed, the cost of producing cutscenes became too much,” he said. “And eventually, for the sake of efficiency, we had no choice but to reduce cutscenes that supplemented the world view or character narratives outside of the main plot. That’s how we were barely able to complete the game.”

You Might Also Like

Fallout and Obsidian veterans ditch open-world game plans as team shrinks to a “skeleton crew”

Apple prepares to cry wolf over gaming again | Opinion

Bandai Namco alters exec pay to encourage acting in the interest of shareholders

Stardew Valley Baldur’s Gate 3 mod praised by Larian boss has been yanked by Dungeons & Dragons lawyers

PEGI to revisit automatic 18+ ratings for “simulated gambling” games after Balatro’s successful appeal

Share This Article
Facebook Copy Link Print
- Advertisement -
Ad image

Contact us

- Advertisement -
Ad image

You Might Also Like

Main

Indiana Jones and the Great Circle selling faster on PS5 than Steam and Xbox

3 Min Read
Main

Devolver Digital cuts 40% of staff at subsidiary studio Nerial

2 Min Read
Main

“Nintendo is losing their identity”: former PlayStation exec Shuhei Yoshida shares damning Switch 2 verdict

4 Min Read
Main

Resident Evil 9 just got a sneaky teaser by Capcom, fans believe

2 Min Read
  • Home
  • About us
  • Terms and Conditions
  • Privacy Policy
  • Contact

© 2025 Gamer Update. All rights reserved.

Gamer Update
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?