Gamer Update
  • Home
  • About us
  • Terms and Conditions
  • Privacy Policy
  • Contact
Monday, Aug 4, 2025
Gamer UpdateGamer Update
Font ResizerAa
  • Home
  • About us
  • Terms and Conditions
  • Privacy Policy
  • Contact
Search
  • Home
  • About us
  • Terms and Conditions
  • Privacy Policy
  • Contact
Follow US
- Advertisement -
Ad image
Main

Stellar Blade for Switch 2 reportedly in development

Author
Last updated: 18.06.2025 14:46
Author
Share
SHARE

A Switch 2 version of PS5 console exclusive Stellar Blade is reportedly in development.

Korean site PlayForum has reported developer Shift Up has received a dev kit for Nintendo’s new console and has begun initial development work.

The news follows the release last week of Stellar Blade on PC, which has already proven a huge success for the studio – it managed record numbers for a PlayStation-published single player game and sold over a million copies within three days of its release.

Stellar Blade – PC Features Trailer | PC GamesWatch on YouTube

According to PlayForum (via machine translation), Shift Up is working on platform-specific optimisation to reflect the Switch 2’s lower power compared to Sony’s console (and PC).

Indeed, Stellar Blade was one of the first games optimised for Sony’s more powerful PS5 Pro console and has been praised for its performance.

PlayForum also stated the Switch 2 version plays into Shift Up’s multiplatform strategy, expanding beyond a single-platform hit.

Beyond Stellar Blade, the studio has its Goddess of Victory: Nikke game, plus its newly announced flagship Project Spirits.

A sequel to Stellar Blade is also in development and has been set to a 2027 release in a recent investor presentation from the studio.

Director Hyung-tae Kim stated Stellar Blade 2 will address the lack of narrative in the original game, which had its total number of cutscenes cut due to cost-saving measures. This included details on why main character Eve changes clothes so much.

“In the early stages of development, we planned to include detailed settings such as the reason the main character changes clothes in the story. However, as production progressed, the cost of producing cutscenes became too much,” he said. “And eventually, for the sake of efficiency, we had no choice but to reduce cutscenes that supplemented the world view or character narratives outside of the main plot. That’s how we were barely able to complete the game.”

You Might Also Like

Microsoft dips its toes into VR with limited edition Xbox-themed Meta Quest headset

Charming co-op climbing game Peak takes Steam by storm, selling one million copies in six days and mounting the top sellers page

Nintendo lawyers want to force Discord to reveal Pokémon Teraleak source

PEGI website leak suggests Assassin’s Creed Shadows is coming to Nintendo Switch 2

Nintendo likely to stick with Switch 2’s $450 launch price despite Trump tariffs, says analyst

Share This Article
Facebook Copy Link Print
- Advertisement -
Ad image

Contact us

- Advertisement -
Ad image

You Might Also Like

Main

Warhammer 40K: Dawn of War, Space Marine 1 spruce-ups coming this year

3 Min Read
Main

The Last of Us is Craig Mazin’s last video game adaptation, or so he says

3 Min Read
Main

Microsoft’s success on PlayStation points to the future | Opinion

11 Min Read
Main

The Elder Scrolls 4: Oblivion Remake finally confirmed by Bethesda, full reveal today

4 Min Read
  • Home
  • About us
  • Terms and Conditions
  • Privacy Policy
  • Contact

© 2025 Gamer Update. All rights reserved.

Gamer Update
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?