Gamer Update
  • Home
  • About us
  • Terms and Conditions
  • Privacy Policy
  • Contact
Wednesday, Sep 10, 2025
Gamer UpdateGamer Update
Font ResizerAa
  • Home
  • About us
  • Terms and Conditions
  • Privacy Policy
  • Contact
Search
  • Home
  • About us
  • Terms and Conditions
  • Privacy Policy
  • Contact
Follow US
- Advertisement -
Ad image
Main

“The age of gameplay mechanics has already passed,” says ICO, Shadow of the Colossus director

Author
Last updated: 20.07.2025 20:13
Author
Share
SHARE

The director behind ICO and Shadow of the Colossus believes the days of creating new and innovative gameplay mechanics “has already passed”.

In an interview with To a T and Karamari Damacy creator Keita Takahashi earlier this year, Fumito Ueda praised To a T, commending Takahashi for “not relying on unique gameplay mechanics”.

Talking to Denfaminicogamer, Ueda said he called up Takahashi when To a T was revealed, wanting to know if the unusual game involved any new or complicated mechanics to play. When Takahashi revealed it did not, he responded with a simple: “That’s great!”

TO A T | Reveal Trailer.Watch on YouTube

Reminded of this exchange during his interview with Takahashi, Ueda joked “ah, these are the words of a professional”, but then expanded on the comment, explaining that what he meant was that contemporary games felt over-concerned with gameplay (thanks, Automaton).

“While I don’t know why I replied with ‘that’s great’ back then, I was most likely thinking – the age of gameplay mechanics had already passed,” Ueda said. “I guess this is not the age to release new devices or offer new mechanics with each and every new game.

“Even if there’s nothing novel about the mechanics, you can push the game further with a certain vibe or artwork, he added. “Personal preferences aside, what I’m saying is – I think it would be better to give already existing game mechanics more definition.”

Ueda believes this is why he enjoyed To a T so much; rather than innovating or inventing complex control schemes and mechanics, it instead concentrated on its visuals and story to tell a tale about what it’s like to live with a disability.

Interestingly, our Donlan took away a different take. “Over the five or six hours it takes to play To a T, I’ve had a series of revelations that in turn built to one giant revelation: I have had the wrong idea about pretty much everything here,” Donlan wrote when he gave To a T a try.

“As a result, I’ve never played a game where I spent so much of the time simply trying to work out what it’s doing. What’s the intent, To a T? What do you want to be? It turns out I wouldn’t truly understand any of this until the final credits had rolled. In fact, I’m still thinking about a lot of it.”

You Might Also Like

Nintendo launches Nintendo Today app on smart devices

Inside The Witcher 4 tech demo: the CD Projekt Red and Epic interview

Chaotic match-modifying shooter FragPunk gets new console release date after last month’s delay

How deep is Sony’s commitment to live-service? | Opinion

Frostpunk 1886 is a revamped version of the original game with new content, due 2027

Share This Article
Facebook Copy Link Print
- Advertisement -
Ad image

Contact us

- Advertisement -
Ad image

You Might Also Like

Main

PlayStation Plus Premium and Extra games for March revealed

2 Min Read
Main

As layoffs continue to scar the video game industry, Indiana Jones and the Great Circle proves the value of keeping dev teams together for decades

9 Min Read
Main

Today in video games 5th September: Hollow Knight Silksong – our impressions, your thoughts, review update

1 Min Read
Main

Super Mario Wonder, Captain Toad and Wario sets join Nintendo Lego range

2 Min Read
  • Home
  • About us
  • Terms and Conditions
  • Privacy Policy
  • Contact

© 2025 Gamer Update. All rights reserved.

Gamer Update
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?